The last photograph for Assignment 1 - Body of Work was inspired by Mari Mahr and Noémie Goudal. I have looked at the work of Mari Mahr previously in Contextual Studies and I was appreciative of how realistically the object placed in front of the printed photograph looked, with just the slightest clue from shadows presumably deliberately placed alluding to the fact it was a fabrication of reality.
I was inspired unusually by a video game to make this post which I suppose had been in the back of my head for a while now. In the game Kingdom Hearts III (2019), there is a photography mini-game involving photographing Mickey Mouse emblems. Most of them are against surfaces and are just hard to find. However, one is made up of 3 different circles on 3 different planes that wouldn’t make sense unless viewed from the right perspective. Of course I had come across Georges Rousse before whose work is very similar in execution of this concept but it also made me think of normal or ‘straight' photography. Here, differing subjects are brought together through juxtapositions to form interesting photographs.
I attended a Study Hangout on 21st February 2019 with some of my fellow students specifically about Vilém Flusser’s (1983) book: Towards a Philosophy of Photography. I found I came away with lots of thoughts and inspirations. In the study hangout we quickly identified that the distinction between redundant and informative images was one of the key parts to Flusser’s philosophy.
Following on from a video call with my tutor I have decided to start photographing in my local area in order to get some inspiration for Body of Work.